The editor
The editor
Run /substances in game. The list of everything you have built is on the left; the tabs across the top are the six parts of a substance. Nothing is written to the database until you press Save — and when there are unsaved changes, a bar slides up from the bottom with Reset and Save.
Starting a substance
Press +. Instead of a blank form you get a picker:
- Blank — start from nothing.
- A template — Meth, Cocaine, Cannabis, Heroin, LSD or Moonshine, each fully shaped (curve, effects, addiction, overdose, withdrawal stages and treatments). Change whatever you like.
- Import a code — paste a share code from another server (see below).
Intake
How the drug enters the body, and what the player looks like doing it.
| Field | Meaning |
|---|---|
| Name / item | The display label, and the inventory item it belongs to |
| Category | stimulant, depressant, opioid, psychedelic, cannabis — cross-tolerance and dangerous mixes are decided by category |
| Animation | inject, smoke, sniff, pill, drink |
| Prop | Chosen from a library (needles, smokes, bottles, bags) with a Test button — or type any model name under Custom |
| Duration | How long the intake animation runs |
The curve
Underneath the intake fields is the intensity curve — the single most important control. Drag the points to shape how the substance feels over its lifetime. The first and last points are locked in time so the curve always starts and ends where the effect does; everything between slides freely. A stimulant wants a sharp spike and a long tail; an opioid wants a near-vertical onset and a cliff.
Effects and buffs
Every value on the Effects tab is the maximum, reached at the peak of the curve.
| Group | Fields |
|---|---|
| Vision | Blur, saturation shift, vignette, and a screen effect picked from a searchable library with Test |
| Body | Camera shake, movement speed, aim sway, walk style, ragdoll |
| Stats | Health and armour change, stamina |
| Extras | Muffled audio, slow motion |
| Buffs | Damage resistance, endless stamina, night vision, super jump |
Buffs are what make a substance worth taking rather than only a debuff — a combat stim, a night-vision hallucinogen, a super-jump party drug. Apply to me feels the whole thing on your own character without saving.
Nine walk styles ship ready to use, and you can type any clipset. If a player is under two substances at once, the strongest value wins per property rather than the two stacking.
Sharing a substance
At the bottom of the list, Share code turns the open substance into a portable string. Copy it, send it to another server, and they paste it into Import on the new-substance picker. It is the fastest way to move a drug between servers or back one up.